Still Busy, But Hanging Tough
- artinkstudios
- Mar 31, 2020
- 1 min read
This week we already start on the mobile version of the game. It will be different and most likely to have leaser assets because it cannot take all assets to render. Causing it to slow down the game's performance. There will be a few covers up to make it more presentable in its place, but overall it will be the same game as the PC version. Meanwhile, we are working on the PC version of the demo to which we included the update asteroid belt, a more sensitive control to the keyboard, and scanline shader for the bonus level. As for right now the shading and lighting of the level along with the player's movement within the asteroid belt is the biggest problem to be addressed. Until then, we will alert you for any news or update when available.

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